The Nuke Rush
One of the most important aspects of the terran race is their nuclear capabilities.
The Nuke, obviously the most devastating force in the game, is capable of
taking out any unit in one hit, and most buildings in two hits. For balance
reasons, Blizzard made it complicated to tech up to, and made it relatively
easy to stop an impending nuke attack. However, I am writing this strategy
because nukes have been phased out of Brood War, and no one ever expects
to see one early in the game. Therefore, using this strat will help you to
destroy your opponent with nukes, or at very least, surprise the heck out
of him.
I suggest to use this strat in a 2v2, as there will be a better success rate
if you can quickly nuke the opponents while your ally protects you and cleans
up after each nuke. Remember to let your partner know what you are doing
so he doesn’t assume you’re a newbie, or let you get killed.
Begin by sending SCVs to mine, and produce more SCVs till your 8th is out.
Use him to build a supply depot at your ramp (assume this game is played
on lost temple). Your 9th SCV should be used to build a barracks next to
the intial supply depot, and your 10th will build the second supply depot,
shutting off access to your main base. Halfway through construction of your
barracks, begin a refinery. (You could even build the refinery as early as
the mins are available). Put 3 to 4 SCVs on the refinery and scout your opponent
to find where he is, his race and the strat he may be using. Also consider
making 2 or 3 marines to keep nosy scouts away.
As soon as 100 gas is available, build a factory, and soon after, an academy.
Remember not to build comsat, you’ll need the space for a nuke silo. After
the factory is in, get a starport and make four vultures at your factory.
Consider upgrading speed and/or spider mines (after the add-ons have been
built, of course). Get a dropship and load up the vultures. Drop them behind
the enemy mineral fields and see if you can’t do a bit of damage there first.
Use the spider mines to protect yourself from larger ground units. This is
a good precursor attack before the nukes hit, they’ll never see it coming.
Back at your main base you’ve built a science facility and built the covert-ops
add-on. Then build the Nuke Silo add-on at the side of your command center
followed by a few ghosts. Begin construction of a second factory and start
getting tanks. Upgrade personal cloaking, and ocular implants for your ghost
at the covert-ops, and send a ghost in a dropship towards an enemy base.
(It might be a good idea to cloak your ghost before he gets into the dropship
so as he doesn’t attack anything when he unloads). Decide where the nuke
will damage your opponent the most and let her loose. At your main base,
siege mode should be upgraded, tanks should be getting built, and an expansion
wouldn’t be a bad idea. Goliaths with the range upgrade should take care
of the air threat. Slowly push your way into your enemy’s base and destroy
all important technology buildings and any dangerous units running around.
Hopefully your partner can help you, or counter the other opponent when he
tries to help his buddy out. With any luck, the nuke/tank combo should force
your opponent(s) to be destroyed, or resign from the game. During the game
it’s important to remember to have a lot of SCVs gathering minerals, and
build what is needed to keep your main base functioning, for example: turrets
for detection and firebats for zergies. Nukes alone probably won’t win the
game for you, however, use them early and in conjunction with tanks/wraiths/goliaths/vultures
etc. Use the full extent of the terran’s unique abilities like spider mines
and irradiate, they may be the difference between a win and a loss.
-SpaceDominator
-- Starcraft
Millenium - http://www.scmillenium.com
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This strategy is short and simple, and although deadly when pulled off, is
only effective 40% of the time. The basic idea is build a bunker in your
opponents base and fill it with marines before any units are in his own possession.
Build: (Numbers refer to which SCV should be used to build with)
* 6 - Scout opponents base
* 7 - Barracks
* 8 - Supply Depot
* 9 - Supply Depot
Scout very early with 6th SCV and hide it outside base, or inside where your
opponent won't see it. Build a barracks, and a supply depot soon after, and
as soon as the Barracks is in, begin marine production. Build another supply
depot. After Marine is out, send him in direction of the enemy base, (with
any luck, your opponents base is a very short distance from your own) and
at the same time, build a Bunker near the Command Center or Nexus. Or if
your opponent is zerg, build as close to a building as the creep will allow.
When it finishes, load marine (more marines should be on their way) and your
opponent is often times as good as dead. It is a good idea to keep building
bunkers closer and closer to his worker line and transferring your marines
as you go, in a leap-frog fashion.
Often times this is most effective against newbies, or terran players who
tend to build slower than yourself. This is mostly a fun strat to try your
luck with, but chances are it won't win any tournaments for you.
-Phobos
-- Starcraft
Millenium - http://www.scmillenium.com
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