The Starcraft Expert's Source


Mental
Analytical
Zerg
Protoss
Terran
General
Team
Add Strat



HOME
Terran Strategy
Nuke Rush Bunker Rush



















The Nuke Rush

One of the most important aspects of the terran race is their nuclear capabilities. The Nuke, obviously the most devastating force in the game, is capable of taking out any unit in one hit, and most buildings in two hits. For balance reasons, Blizzard made it complicated to tech up to, and made it relatively easy to stop an impending nuke attack. However, I am writing this strategy because nukes have been phased out of Brood War, and no one ever expects to see one early in the game. Therefore, using this strat will help you to destroy your opponent with nukes, or at very least, surprise the heck out of him.

I suggest to use this strat in a 2v2, as there will be a better success rate if you can quickly nuke the opponents while your ally protects you and cleans up after each nuke. Remember to let your partner know what you are doing so he doesn’t assume you’re a newbie, or let you get killed.

Begin by sending SCVs to mine, and produce more SCVs till your 8th is out. Use him to build a supply depot at your ramp (assume this game is played on lost temple). Your 9th SCV should be used to build a barracks next to the intial supply depot, and your 10th will build the second supply depot, shutting off access to your main base. Halfway through construction of your barracks, begin a refinery. (You could even build the refinery as early as the mins are available). Put 3 to 4 SCVs on the refinery and scout your opponent to find where he is, his race and the strat he may be using. Also consider making 2 or 3 marines to keep nosy scouts away.

As soon as 100 gas is available, build a factory, and soon after, an academy. Remember not to build comsat, you’ll need the space for a nuke silo. After the factory is in, get a starport and make four vultures at your factory. Consider upgrading speed and/or spider mines (after the add-ons have been built, of course). Get a dropship and load up the vultures. Drop them behind the enemy mineral fields and see if you can’t do a bit of damage there first. Use the spider mines to protect yourself from larger ground units. This is a good precursor attack before the nukes hit, they’ll never see it coming. Back at your main base you’ve built a science facility and built the covert-ops add-on. Then build the Nuke Silo add-on at the side of your command center followed by a few ghosts. Begin construction of a second factory and start getting tanks. Upgrade personal cloaking, and ocular implants for your ghost at the covert-ops, and send a ghost in a dropship towards an enemy base. (It might be a good idea to cloak your ghost before he gets into the dropship so as he doesn’t attack anything when he unloads). Decide where the nuke will damage your opponent the most and let her loose. At your main base, siege mode should be upgraded, tanks should be getting built, and an expansion wouldn’t be a bad idea. Goliaths with the range upgrade should take care of the air threat. Slowly push your way into your enemy’s base and destroy all important technology buildings and any dangerous units running around. Hopefully your partner can help you, or counter the other opponent when he tries to help his buddy out. With any luck, the nuke/tank combo should force your opponent(s) to be destroyed, or resign from the game. During the game it’s important to remember to have a lot of SCVs gathering minerals, and build what is needed to keep your main base functioning, for example: turrets for detection and firebats for zergies. Nukes alone probably won’t win the game for you, however, use them early and in conjunction with tanks/wraiths/goliaths/vultures etc. Use the full extent of the terran’s unique abilities like spider mines and irradiate, they may be the difference between a win and a loss.

-SpaceDominator -- Starcraft Millenium - http://www.scmillenium.com

Back To Top

Bunker Rush

This strategy is short and simple, and although deadly when pulled off, is only effective 40% of the time. The basic idea is build a bunker in your opponents base and fill it with marines before any units are in his own possession.

Build: (Numbers refer to which SCV should be used to build with)

    * 6 - Scout opponents base
    * 7 - Barracks
    * 8 - Supply Depot
    * 9 - Supply Depot

Scout very early with 6th SCV and hide it outside base, or inside where your opponent won't see it. Build a barracks, and a supply depot soon after, and as soon as the Barracks is in, begin marine production. Build another supply depot. After Marine is out, send him in direction of the enemy base, (with any luck, your opponents base is a very short distance from your own) and at the same time, build a Bunker near the Command Center or Nexus. Or if your opponent is zerg, build as close to a building as the creep will allow. When it finishes, load marine (more marines should be on their way) and your opponent is often times as good as dead. It is a good idea to keep building bunkers closer and closer to his worker line and transferring your marines as you go, in a leap-frog fashion.

Often times this is most effective against newbies, or terran players who tend to build slower than yourself. This is mostly a fun strat to try your luck with, but chances are it won't win any tournaments for you.

-Phobos -- Starcraft Millenium - http://www.scmillenium.com

Back To Top



All the information above or located anywhere else in this website (not to include: downloads, maps, or strategy.) is pending copyright. Webmaster

.